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Logiciels PC Special 3
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Logiciel PC - Hors-Serie 3.iso
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rnes081a
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OLDNEWS.TXT
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1999-03-28
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14KB
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334 lines
RockNES
History of past updates
7x
--------------
Version 0.74
--------------
- Fixed NES RAM, SPR-RAM (Sprite RAM) and SRAM (Save RAM, battery)
sizes and features;
- Found the CPU bug which was breaking/hanging some games (Battetoads \
games, Karateka and others);
- NES background render partially rewritten/optimised;
- Fixed `-info' option (mirroring was being displayed incorrectly);
- *Preliminary? incomplete?* Mapper #24 support (CastleVania 3 Jap.);
- Joypad 2 working with no problems;
- Better IRQ emulation support (no more the same for every mapper);
- Major fix for save/load state feature!
- On Reset, the native ROM mirroring is being restored;
- Fixed Mappers #4/#64 reset! (Super Mario Bros.3 is ok);
- Fixed some OS quit problems (memory related);
- Fixed a minor mid-hblank problem;
- Fixed 8-sprites/line detection;
- Better way to access MapperX_Write() functions (w/ pointers);
- Minor fixes across CPU/PPU functions;
- Compiled with Allegro 3.11.
--------------
Version 0.73
--------------
- Removed detection if there are +than 8 sprites at current scanline,
which was breaking Rambo and others (Zelda2 has perfect title screen again);
- Re-adjusted the NES RAM size (Zelda was hanging);
- Fixed joypad bugs and some others.
--------------
Version 0.72
--------------
- Fixed an internal problem. All RockNES features are working again.
- Compiled with a newer Make.
--------------
Version 0.71
--------------
- Compiled with the new Allegro 3.1, which was compiled with pgcc;
- Fixed NES RAM size (too big);
- Fixed a couple of minor bugs, like unused variables.
--------------
Version 0.70
--------------
- Mid-HBlank writes fixed (or almost perfect);
- PPU Name Table setting fixed;
- Some changes in the NES interrupt code for a better PPU support;
- Major changes in the CPU/PPU functions (Read/Write);
- Fixed scrolling problems (works ok);
- IRQ emulation fixed, now you can see raster effects, for example;
- Detection if there are more than 8 sprites at current scanline;
- Fixed a palette color bug (Darkwing Duck now works fine);
- Added Mapper #78 (untested, but probably it works);
- Mapper #68 fixed (AfterBurner 2 works fine, thanks Nyef);
- Mapper #66 fixed and working;
- Mappers #21 and #25 merged (partial support, bad for now);
- Fixed some bugs in the Mapper #16 (not working yet);
- Fixed a minor Mapper #7 bug;
- Fixed a problem with Mapper #1 (MMC1);
- Auto search for a valid gfx mode if the selected isn't supported;
- Added Game Genie codes support;
- Fixed RockNES shutdown (when you quit to DOS prompt);
- Fixed problem with '-nosound' option (no more crash when you quit);
- RockNES startup messages changed;
- Added '-info' command line option to show information about the ROM;
- Removed '-revmirr' command line option (bah);
- Fixed a stupid problem with gamepad/joysticks (working again);
- 6502 working with non-decimal mode;
- Fixed minor bugs in the 6502 emulation core;
- Changed the source around a lot making a GUI now possible;
- Working Super Mario Bros.3 *perfectly* :-P
*============================================================================*
6x
---------------
Version 0.60b
---------------
- Added option "-revmirr" for a reverse mirroring (Mapper 4 only).
This will fix some games (like TopGun2), but too bad with others.
- Fixed a bug in the IRQ code. Now, SMB3 works :)
--------------
Version 0.60
--------------
- Partial NES sound emulation output (4 channels);
- Better memory mapping system;
- Better mapper support;
- Better gfx engine, many bugs out (sprite/background);
- All scanlines are rendered to prevent errors (displaying 8-231);
- New latch control system (for some mappers);
- *Full* support for Mappers #9 and #10 (working perfectly);
- Added partial Mapper #64 support (Tengen - Shinobi and others);
- Added Mappers #65 (untested) and #66 (not working);
- Mapper #4 fix (you can see the SMB3 intro);
- Fixed some bugs in the Mapper #18 (not good however);
- Some Mapper #68 fix, but very buggy;
- *Very* preliminary Mapper #25 support (Gradius 2);
- New frame rate control;
- Fixed problems with NES VBlank;
- Some bugs fixed across 6502 functions (Read/Write/Loop);
- Fixed problems parsing command line arguments;
- Added a nice font. Thanks Zoop! :)
5x
--------------
Version 0.58a
--------------
- Fixed a bug that was causing incorrect speed (cart.nes) and half
score scrolling (CastleVania 1). I don't know if this will affect other games.
You can send an e-mail to me if a game isn't working good now.
--------------
Version 0.58
--------------
- Fixed battery save/load feature. Now, it works fine;
- Mappers #33 and #34 fixed and working with no problems;
- Mapper #23 working (some games aren't working);
- Added Mapper #15 (working 100%);
- Added Mapper #16, but no games work;
- Added Mapper #18, a bit buggy;
- Added Mapper #21 (working 100%);
- Preliminary real time save/load added;
- Fixed a bug saving screenshots;
- Fixed a bug in the joypads;
- PPU Status register working good. This can fix tons of games;
- You can't press up+down or left+right for now;
- You can specify how many cycles per scanline by command line;
- You can specify how many scanlines per frame by command line.
--------------
Version 0.57
--------------
- Gfx engine speed up, thanks to Zoop for help;
- Sprite priority working 100%, thanks to everybody that helped me;
- Fixed a bug (the last?) getting ROM Mapper number;
- Added Mappers #22 (Konami - TwinBee 3), #32 (Irem - Image Fight),
#33, #34 (both not tested), #68 (SunSoft - AfterBurner 2, missing background
with unknown reason for now), #71, #78 (both not tested), #91 (not working);
- Partial Mapper #9 support;
- Mapper #10 working with minor problems;
- Mapper #11 working (stupid error removed);
- Mapper #22 working (TwinBee3, minor score problem);
- Fixed problem with Mapper #7 (working again, but very buggy);
- Fixed a bug saving/displaying screen (Bitmap left-clip [PPU flag]);
- Fixed bugs in both frameskip systems (auto and normal);
- Fixed problem with Sprite #0 hit (games like Zelda 2, DuckTales 1&2
and Super Mario Bros.1 have correct speed again, fixing "half score" scroll
in CastleVania 1, Zelda 2 and others;
- Fixed a bug in Mapper #2 (Zelda 2 working ok);
- Removed option to get 50FPS ("PAL" mode).
------------------------
Version 0.56 Release 2
------------------------
- Some changes in the gfx engine (+speed);
- Fixed a bug in the save screenshot function;
- Screen is correctly centered again.
--------------
Version 0.56
--------------
- Added a new graphic engine (scanline based, buggy), now, more games
works fine, like Super Mario Bros. 1, DuckTales etc;
- Bankswitch using pointers, so the address don't need to be
re-calculated for each read, slightly faster (thanks to Zoop);
- Re-added autoframeskip system to be used with the new gfx engine;
- Fixed a bug in the autoframeskip system (delay time control, for
fast PCs, now, works fine);
- Many bugs fixed in 6502 functions (Rd/Wr/Loop/PPU);
- The joystick is checked more easily;
- Correct free memory when you quit to DOS;
- Fixed snapshot so that it works in any video mode;
- Fixed a bug in sprite displaying;
- Fixed bugs in the mappers #1, #7 and #11 (#7 not working);
- Working screen clearing (just play Ghosts'n Goblins);
- Added One-Screen Mirroring to the new scanline engine;
- Added command line options to change video card type/resolution;
- Added ability to save more than one snapshot/ROM (limit=999);
- Sprite visibility (top/bottom) works fine.
--------------
Version 0.55
--------------
- Fixed Mapper #1, now more games works fine (like Metroid,
Mega Man 2, CastleVania 2 etc);
- Fixed Mapper #4, now more games works (Mega Man 6, Sword Master);
- Implemented a new way of swapping ROM banks. This doesn't speed up
the emulator or make it run any more games, however, it does make it a lot
easier to work with and understand;
- Added Mappers #10 and #23 (no games seems to run for now);
- Added autoframeskip system;
- Added the old frame rate system;
- Compatibility increased;
- Minor changes across mappers/6502 functions;
- Fixed a bug in the graphic engine (current PPU name table);
- Fixed a bug in the 6502 from Marat (now, with correct timing,
the emulator has the correct speed);
- Fixed a bug in the sprite code that can fix some games;
- Fixed the NES ROM header read function (partially);
- Fixed stupid bugs in the startup messages;
- Removed video mode options by command line (just use rocknes.cfg);
- Config file generator adapted with the new changes.
---------------
Version 0.54b
---------------
- Fixed a bug in the Mapper #1. Now, Rockman 2 works (and fine!).
Other games should work.
--------------
Version 0.54
--------------
- ClearScreen() code fix added - now there is no 'Error in ClearScreen()';
- Sprite priority fixed - some sprites can go behind things now
(For example, in Zelda when you walk up/down stairs);
- Fixed mapper #2 bug - Only a few more ROMS work, some still don't;
- Fixed mapper #3 bug - All mapper #3 ROMS should work now;
- Changed the palette to the one Nesticle uses because it works/looks better;
- Made it so that a border isn't shown around the screen;
- Added support for extended mappers #16+, no mappers implemented yet.;
- Added a configuration file;
- Added 2 player support w/ redefinition of keys/buttons;
- Added information displayer (green text that pops up)
- Some small optimizations, barely noticeable.
-------------------------
Version 0.53 Release 3b
-------------------------
- Whops! Fixed a bug in the PPU (just play to see). Now, Ghosts'n
Goblins works fine;
- While keys '+' or '-' are pressed, the frameskip isn't changed.
Just press a key one time to increase/decrease. Same to F5 (reset).
-------------------------
Version 0.53 Release 3
-------------------------
- Some changes in the sprite/BG code;
- The screen is correctly centered;
- Maybe more games are working (like Power Blade 2) or with a bit
less glitches (like Tetris by Tengen).
------------------------
Version 0.53 Release 2
------------------------
- Fixed a bug in the sprite code (sorry);
- Some changes when writting to the PPU;
- Some little changes in the main code.
--------------
Version 0.53
--------------
- Removed tons of unused variables;
- Big clean of source code;
- Fixed a bug in the PPU (background color, now Rockman 1 is okay);
- Frameskip range set to 0-6 (default=2);
- Fixed some bugs in the 6502 functions (Rd/Wr/loop);
- Fixed a bug in the Mapper 7 (incorrect name table);
- Fixed a bug in the Reset_Nes();
- Fixed the shutdown function (TrashMachine);
- Fixed a bit the current graphic engine;
- Screen is always centered in any video mode;
- You can hide the .NES extension (ex: RockNES gamename OR gamename.NES);
- 5-15% more faster (really?).
--------------
Version 0.52
--------------
- Compiled with PGCC (for Pentium processors);
- Fixed bugs parsing command line switches;
- More video resolutions, with all modes merged to -gfx switch.
------------------------------------
Version 0.51 - INITIAL Fx3 RELEASE
------------------------------------
- Encapsulated xnes.dat (palette);
- Added joystick support (4-buttons, player 1 only);
- The emulator doesn't crash more when unable to initialise graphics modes;
- Primitive GUI removed to be improved;
- New resolutions, with auto detection improved (a bit faster);
- Some changes in the messages.
----------------------------------------------------------------------------------------
4x
Version 0.45 :
- Speed up into the 6502 emulation core of Marat
- fixed bug into the PPU memory
- MMC 4 partially supported ( Mario2 is playable )
Version 0.40 :
- Very more compatible !
- ModeX added
- 8x16 Sprite fixed
- Some fix in the xNes code
- Big fix in the MMC 1
- Sprite Priority
- Some fix in the MMC 9
- Some stupid bug in the xNes code removed
- New Graphic engine reworked
3x
Version 0.30 :
- Better Graphics
- New graphic engine
- MMC 9 added / VERY BUGGY !
- MMC 1 fixed
- Fixed the 6502
- other things that I dont remember.
2x unknown???
1x unknown???
*---------------------------------------------------------------------------*